Kinfolk Rules!


N.B. These rules are taken from Kinfolk: Unsung Heroes Book.


Character Creation

Step One: Personality

Choose Concept, Tribe, Breed, Relation, Nature and Demeanor.

Possible concepts for Kinfolk include:
architect, archaeologist, anthropologist, lab tech, nature guide, outdoor writer, pack alpha, farmer, executive, environmental attorney, photographer, programmer, vet tech, philosopher, outcast wolf, police officer, bounty hunter, ecologist, zoo-born wolf, biologist, forester and Chief brandy sampler (Just joking!)
Relation describes your family connections to the Garou. "Daughter of Theurge" is one example.

Step Two: Select Abilities
Prioritize the three categories: Physical, Social, Mental (6/4/3). For rules on wolf kin click here

Step Three: Select Abilities

Prioritize the three categories : Talents, Skills, Knowledges (11/7/4).

Wolf kin characters have a different set of abilities with which to work. They should allot their smallest portion to Knowledge Abilities to be found in The Werewolf Players Guide. Click above wolf icon for more.

Step Four: Select Advantages

Choose Backgrounds (5). Kinfolk may select from Allies, Contacts, Equipment, Favors, Mentor, Pure Breed, Renown and Resources.

However there are restrictions for tribes:

Bone Gnawers: May not purchase Pure Breed or more than three dots of Resources
Glass Walkers: May not purchase Pure Breed or Mentor.
Red Talons: May not purchase Allies, Contacts, Equipment or Resources.
Shadow Lords: May not purchase Mentor.
Silent Striders: May not purchase Resources.
Silver Fangs: Must spend at least one Background point on Pure Breed.
Wendigo: May not purchase Contacts or Resources

Optional: Merits and Flaws are optional advantages/disadvantages. Purchase Merits with Freebie points; Flaws selected add to the Freebie Point pool, up to a maximum of seven points.

Step Five: Finishing Touches

Record Willpower (3)
Spend Freebie points (21). You cannot purchase Gifts with freebie points; you must accquire them through play and spending experience points.

Trait
Attributes
Abilities
Backgrounds
Willpower
First Numina Type
Second Numina Type
Merits
Cost
5 per dot
2 per dot
1 per dot
1 per dot
7 per dot
14 per dot
variable