Certain Kinfolk can possess and use Garou Gifts, but a number of restrictions apply. Furthermore, Kinfolk learn Gifts not just by acquiring and spending points, but through good roleplaying and character development. Players, therefore, cannot purchase Gifts during character creation. If a high ranking Theurge, such as Glass Walker Roger Daly, has 10 Gifts, while Claith Stargazer Galliard Howard Koar has three, how many might a mere Kinfolk possess? Prehaps one, maybe two if he's incredibly talented or worthy. For Kin to possess Gifts -period- a good rationale needs to be in place. This section can help both Storytellers and players flesh out the use of Kinfolk Gifts in their chronicle.
The LearningFirst of all, the Kinfolk who wants to learn a Gift needs to find a teacher. Most often, such instruction is obtained from some kind of spirit. But how does the Kinfolk contact the spirit? She may make a case to the local Theurge to summon a spirit for her lesson by presenting evidence of her need for the Gift, her sccomplishments for the tribe and so on. If the Theurge is willing and able (and a compelling reason must be present), he can then attempt to call the spirit forth. The pupil must negotiate with the spirit as well, usually through an interpreter with Spirit Speech. The Theurge most likely refrains himself, unless a threat to the sept is present. The Storyteller might ask the player to make appropriate Social rolls during this time.
For reasons of their own, spirits sometimes contact Kinfolk without a Theurge's summons. Prehaps the Kin has preformed a task or served the spirit; it may want to reward her by teaching a Gift. Although Kin can't learn as quickly as Garou can, a spirit can teach a Kinfolk its Gift in a matter of hours.
Less likely, a Garou might be willingly to teach his Kin a Gift. Again, the hopeful student must make her plea for help; chances are, the werewolf asks her to preform a task or somehow defeat him in a contest. If she's successful, the education process begins, and it's a long one. The Kin must practice the execution of the Gift over and over and over, ad nauseam. The best she might hope for is to be able to preform the Gift after a matter of months.
Renown, Tribe and BreedRenown works positively for the Kinfolk wanting to learning a Gift. He may recite his deeds as part of the price for teaching or making a case to a Theurge. If the hopeful student comports himself well, it likewise places him in good steed. On the other hand, Kinfolk don't have Rank; instead, they may have permanent Renown to a certain limit {see Renown}. Thus no Kin may have Gifts higher than Level One.
Not many werewolves outside the Kinfolk's breed or tribe divulge their secrets. A Red Talon Kin, for example, won't be able to convince a lupus Silent Strider Theurge to summon a spirit without sufficient cause. Tribal and breed tensions still cause wariness and distrust.
A Kinfolk is going to have better luck sticking with his own tribe and breed. In fact, the closer he is to his sept, the more luck he may have. The diligent Kin who has served as a generous soldier, parent and land owner has a much better chance of getting help than new Kinfolk on the block.
GnosisBy and large, Kinfolk don't have Gnosis, which further restricts the Gifts they may learn. Gifts such as Blur of the Milky Eye, Lambent Flame or The Falling Touch require no Gnosis to invoke. Kinfolk naturally learn these Gifts most commonly (if they learn any). The fortunate Kin who do possess Gnosis have many more options. They have the potential to learn any Level One Gifts, except the ones that cost Rage or require Rage rolls, whether such Gifts require Gnosis or not.
The Bottom Line: CostsAfter long sessions of bargaining with Garou and spirits, hours or months of practice and suitable bribes and pleas, if the character still wants to acquire a Gift, she may spend her experience points and do so. The cost for Kinfolk to learn Gifts are:
Teaching
Gift is of Kin's breed or tribe Gift is outside Kin's breed or tribe Gift is taught by a Garou. rather than spirit |
Costs
15 points 20 points +5 points |
Many Children of Gaia support their Kin's learning Gifts and have helped them create their own unique Kinfolk Gifts. The following are few examples of such Gifts; of course, werewolves may learn them, too. With Storyteller approval, players may wish to create specialized Gifts for their characters, as well. Such Gifts automatically count as being within any Kinfolk's breed or tribe for purposes of spending experience.
This Gift allows the Kinfolk to soothe the wounds of other humans or animals through his touch.
System: The Kin must roll Intelligence + Medicine, difficulty 6, and touch the wound with his hands. The wound can't be from any source that would normally be considered aggravated. The target's injuries heal one Health Level per two success. The Kinfolk may attempt this healing only once per day; the Gift is taught by a Pelican-spirit.
The Kinfolk is able to maintain an arua of peace over herself and anyone she touches.
System: The Kinfolk can use this Gift only once per scene, and must expend one Willpower point for the effect to occur. Humans in her immediate vicinity must make a Willpower roll, difficulty 8, to continue any sort of arguement or violence. Garou so touched are at a +2 difficulty to frenzy. A Unicorn-spirit or Dove-spirit teaches this Gift.
A Kinfolk uses this Gift to hear "echoes" of earlier conversation in an empty room.
System:At least five minutes must have passed after the conversation before the Kin can invoke the Gift. He rolls Perception + Empathy (difficulty 7) to "hear" what words have been spoken. With one success, he can hear conversations that occured within the past hour; with two success, he can hear the past day's chatter. With three of more successes, he can tune in to a conversation up to a week old. A Dog-spirit or Wolf-spirit teaches this Gift.