A Glass Walker Ahroun from Sydney, a Shadow Lord Philodox from Melbourne, a Fianna Theurge from Brisbane - young unproven striplings all - have disappeared without a trace either during or before their Rites of Passage. It's as if they simply vanished into the air. Only the Uktena from the Sept of the Walking Dream (see Caerns: Places of Power) have lost no one in the past year. The other tribes are looking with suspicion and anger towards the Uktena and their Kin. The Uktena's secrecy is no help in the matter.
In all truth, the Uktena are just as perplexed, but are loath to admit it. What no one realizes is that the disappearances are the work of a Bunyip Kinfolk from the Aranda tribe of aborigines, a wirinun (medicine man) named Karambal. The wirinun had visions from the Rainbow Serpent that led him to a powerful fetish, a digiridoo that sends Garou to the heart of Dreamtime. The missing werewolves aren't dead, but they might as well be, for they'll never find their way home unaided, thanks to Karambal and the fetish. Even a powerful Theurge would have difficulty rescuing the youngsters from the swirling eddies of the Dreamtime.
Karambal is not a violent man; he merely believes that banishing these Garou helps atone for the sins of their forebears in Gaia's eyes. He also has a faint hope that, during their journeys in the Dreamtime, they'll find a means of speaking to the long-dead Bunyip and prehaps send messages to him or other Kinfolk and Garou through dreams. The wirinun is old and wise in his own way; he understands the power of Gnosis and uses it carefully. He has spared the Uktena because they're working hard to discover the secrets of the Dreamtime and the Bunyip.
The player characters can get involved in several ways. Prehaps come as envoys to visit the Uktena, bearing gifts from their tribe. The Kinfolk could be in one of the aforementioned cities when a Garou disappears; maybe the Garou is related to one of the Kinfolk. A character with certain Numina may see events in Australia unfold in a dream - prompting him to gather everyone for a trip down under. Once they arrive, they might offer their help to the other tribes. The dilemma, of course, is what to do about Karambal. Do the tribes want to kill him, as they did the Bunyip? Or do they grant him mercy? The Kinfolk are in unique position to understand both sides of the issue and possibly turn the tide one way or the other.