Psychic Phenomena go by a lot of other names: ESP, psi powers or even mind-screwing. Kin having these abilities meet a range of reactions, from interest to suspicion and distrust. Many Theurges, Stargazers and Silent Striders are eager to learn more about Psychic Phenomena, and they may seek out Kin who possess them.
Emapthic Healing
This ability is both beautiful in its own way and quite dangerous to its practitioner. The healer, in effect, joins her mind and body with that of the sick or injured subject. She then absorbs his hurts into her own body, where they heal normally (i.e., the healer takes the same number of Health levels she heals as damage to her own body). Empathic healers can even repair the most horrible aggravated wounds, which makes such practitioners quite valuable among Kin and werewolves alike. The drawback is, of course, that it may take months before the healer is able to function after using her powers. Usually, the healer will have an assistant or friend who can watch over her during the healing process. Most practitioners push themselves past their own limits in using this power to help others, though gifts such as Mother's Touch can help them recover more quickly.
Each level of Empathic Healing requires a minimum of three success (Charisma + Empathy) to be effective; success can be cumulative, though the strain on the healer is harder to bear. The base difficulty is 6, but increases by 1 per level of Empathic Healing beyond Soothe the Spirit. Thus Knit Flesh is difficulty 7, Mend Bones is difficulty 8, and so on.
This terrifying Phenomenon allows a psychic to invade a victim's subconscious and destroy essential elements of personality. Soulstealing doesn't cause madness; instead, it renders its targets mere shells. Most practitioners are Black Spiral Kin, but, though other werewolves are loath to admit it, a handful of their own disloyal Kinfolk know a level or two of this Numina. Some Shadowlord Kin learn it to achieve a modicum of power with their tribe. Kin who do know about Soulstealing tend to keep the knowledge to themselves.
To attempt Soulstealing, the psychic makes a Willpower roll and spends one Willpower point; the difficulty is her target's Willpower +2 (maximum of 10), and the victim must be in the line of sight. Victims generally don't remember the incidient; however, the Storyteller may allow them a (Perception + Enigmas) roll to notice the Soulstealing in progress. Soulstealers can attempt this Phenomenon once per scene on any living being. They generally shun vampires and wraiths; a few Stargazers whispher dark tales about Soulstealers losing their minds after confronting these undead creatures.