The Troupe

What kind of group do you want to use in your chronicle - all Kinfolk? If so, your stories will often focus on the mortal world. Perhaps the characters are part of a Fellowship, working together to aid their tribes. Alternately, the kinfolk could all be from one tribe; maybe they're an extended family trying to help their Garou relatives with a specific set of goals. If the Kinfolk are wolves, maybe they're trying to live or avoid confrontation with invading humans.

How about a group that's mostly Kin with some werewolves? Or mostly Garou with a few Kinfolk? Chronicles of this sort can have an interesting balance of stories, from big fights against Pentex to adventures in the Umbra. A mixed troupe of werewolves and Kinfolk gives the characters a chance to talk about what being Kinfolk means...with werewolves presenting their own case face to face. It can play up the differences between any young, liberal Garou and their more hidebound elders - if the players' Garou are indeed more egalitarian toward Kinfolk (And they might not be!). Maybe the characters are instrumental in getting both werewolves and Kinfolk to listen to each other and come to a new understanding. Or maybe the pack has to settle temporarily for a lower status as a consequence of their efforts. It all depends on how they can handle the situation.

The Garou Perspective

Remember that Garou feelings toward their Kinfolk vary greatly. Some of the werewolves realise the intrinsic value of Kin and want to guard them at all cost. These Garou shield Kin to the extent that the humans (or wolves) wish to escape the cloying, paternalistic protection by any means possible, including violence. Tragic as it may seem, some overprotective werewolves treat Kin as little more than slaves - highly useful property that has worth and therefore, must have satisfactory food and shelter (but only enough privilege to keep them from rebelling). To these Garou, Kinfolk have a place and a mission; they fulfil a needful purpose but deserve no consideration as thinking, feeling beings.

At the other end of the spectrum are werewolves who really don't give a damn about their Kin at all. Kinfolk could live or die, for all they care; whatever's going to happen to Gaia's will anyway, so why not send Kinfolk against the worst of the Wyrm? These werewolves toss their Kin to the wind, although they're quick to get pissed if the wind blows back in their faces.

Of course, there's a middle ground here, where Garou cherish their Kinfolk as able partners. These werewolves realise that without Kinfolk, the Garou would come to an end. Some are regretful that Kinfolk don't share in Gaia's fullest blessing; others shrug it off as simple fate. The majority might not view Kinfolk as equals, but they realise that treating them like slaves or mindless cannon fodder is entirely wrong, that Kin are people (or wolves) with needs, feelings and worth in their own right.

So, what about the werewolves in your chronicle? How do they view Kinfolk - as frail valuables to be cloistered, as nobodies, as great allies? What sorts of relationships do they have with their Kinfolk player characters? Get a handle on the perspectives of the Garou you use as Storyteller characters. Ask players with Garou characters to do the same. Their outlooks are going to have powerful effects on how Kinfolk react in nearly every situation.

The Kinfolk: We're Not a Model Minority!

Like werewolves' viewpoints. Kinfolk perspectives run through a gamut of possibilities. Some Kin are perfectly content with their lot, no matter what it may be; it's Gaia's fate for them. Also, keep in mind how victims of abuse can turn abusers themselves. Most of the time, a Kin's viewpoint is shaped by his homelife, for good or ill. He takes his knocks along with whatever meager scraps of praise Garou toss his way. Some Kin grow up believing that they don't deserve any better than what they've got, that maybe they screwed up somehow, and that being treated like a slave or mindless automation is their punishment.

The opposing camp chokes with venom over its plight. Its members ache for acceptance and strike out in anger when they can't seem to get it. They want to be just as good as the werewolves, and if Gaia didn't see fit to let them change, well, they'll show her what a mistake she made! They try to be "more Garou than Garou," and generally, all they end up with is a lot of misunderstanding from werewolves and Kin alike.

The "middle-of-the-road" Kinfolk think things aren't bad, but could be better. Generally, they're happy with Garou/Kinfolk relations, but they do get tired of being less than equal. They ask themselves how life, for Kin, could be improved. Some believe that proving their worth is the best option; if we show the werewolves just how valuable we are, they say, eventually they'll treat us like equals. Others push a separatist agenda, whereby Kinfolk would establish their own standards of worth, working for Gaia and the Garou cause, but outside the Garou's direct sphere of influencing. Once they've shown (rather than "proved") their equality, they hope the werewolves will welcome them as full partners.

The point never to overlook in Storytelling is that Kin are family. While some werewolves may generalize their attitudes about Kin, such views, more often than not, change when the conflicts hit home. A Silver Fang betrayed by a Kinfolk may growl and snarl about Kin in general, but is he really going to turn his back on his family? If you think vampire politics are complex, try contemplating family relations for a moment....

Player characters obviously have their own points of view. Do they share Garou outlooks? What about the other Kinfolk in the chronicle? Do they subscribe to the player characters' broad worldviews? Or does their perspective change from situation to situation? How do they get along with the Garou and other Kinfolk? Again, having a pretty good idea how each Kinfolk character feels about Garou/Kin relations allows you to make appropriate responses while telling your tale.

But as always, remember that Kinfolk (and the Garou as well) are people first, and a demographic group second. Although there are indeed broad stereotypes in either groups outlook, it doesn't mean that you should slap generic viewpoints on characters just because they're members of Group X. If a character believes that the Kin deserves better treatment, thin about why. Even the most philanthropic people usually have some reasons behind a character's actions can wind up shaping a story much better than the actions themselves.